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Hosting a session allows you to pick a game and host it for others to join. Under the tools menu, you can find the option to "Start Netplay Session". Rule of thumb is that most settings should be set to default and you are expected to follow specific settings where the instruction (made by host or matchmaking websites) has told you to set before playing online. Dolphin emulator netplay tcp port code#
It is missing important features like Wii Save Synchronization ( 5.0-8478), Automated Settings Synchronization ( 5.0-8502), Cheat Code Synchronization ( 5.0-9032), Synchronize All Wii Saves ( 5.0-9037) as well as protections for recovering saves if Netplay is to crash. Because Dolphin 5.0 is lacking so many Netplay features at this point, it cannot be recommended for use. Your Netplay Experience will greatly vary depending on what version you tend to use. Dolphin will not allow users to use mismatched versions for Netplay, to prevent desyncs. It can be isolated from your main Dolphin profile by using "portable.txt" or creating a special shortcut. Many users opt to use the latest beta versions from the official website. Newer Dolphin versions are more likely to have fixes for Netplay.
All players must use the same Dolphin version. While most compressed game formats are compatible with standard ISOs (with NKit being a notable exception), it is heavily recommended that all players use identical dumps. Each player must have their own copy of the game, and the region and game revision of all copies must match. Because the latency (ping) of the internet connection determines how low input latency can get, using Ethernet instead of Wi-Fi usually improves the gameplay experience. However, the internet demands rapidly increase as more players are added. Bandwidth requirements are very light: any DSL or Cable internet connection should do.